Projects 2023
These are the most significant projects done this year. A character for a FPS game and a VR game.
FPS Playable Character "Marx"
Marx is a character for an FPS video game developed during Master's second year, where we have learned to make blandShapes and polished cards technique, all implemented in Unreal Engine 5.
And it has been done in the last 2 months, using the softwares: 3DSMax, Maya, ZBrush, Painter, Photoshop and MarvelousDising.
Hair. Cards made in ZBrush and then retouched and adjusted in Max and texture worked in Z and polished in Photoshop, 29k tris.
BendShapes made in Zbrush and implemented in Maya.
VR Game "BoneTown"
This is a VR game I made in the first quarter, where I modeled the scenery, the enemies, the weapons and the glove.
Weapons
Weapons made and designed by me, made in 3DSMax and polished in Z, 22k polys
Concepts Weapons
VR Hand
VR glove made and designed by me and usable with weapons.
VR Game DemoReel
Here is the demo reel with the scenery, the enemy and some gameplay.
Thanks for watching. If you want to see more here is my artsation
Comments (0)
This project doesn't have any comments yet.