Jean Stalé Rookies 2019
I'm sharing with you the last two environment I've done during my studies at the SAE Institute of Geneva. Hope you like it!
A brutalist sculptor
I created this scene during my last year of study at the SAE Institute of Geneva. I wanted to represent a contemporary sculptor’s studio. My main inspiration was based on the work of an artist that I personally know, Vicente Lesser, and also from my own experience when I was studying fine art.
Softwares used: 3ds Max, ZBrush, UV Layout, Marvelous Designer, Adobe Photoshop, Adobe Illustrator, Substance Designer, Substance Painter, Unreal Engine 4
Substance materials - A brutalist sculptor
These are a few materials I've done fully in substance designer for the project above "A brutalist sculptor"
Softwares used: Substance Designer, Marmoset Toolbag
Base colour - normal - roughness - metallic
Base colour - normal - roughness - metallic
Base colour - normal - roughness - metallic
Haven
Made during three months for an individual student project. I wanted to create a science fiction scene that would be inspired by David Lynch's movie "Dune", as well as persian art, decorative arts and Antonio Gaudi's architectures.
Softwares used: 3ds Max, ZBrush, UV Layout, Adobe Photoshop, Adobe Illustrator, Substance Designer, Unreal Engine 4
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