Generalist Projects - Liseth Gallardo Lumbreras

Generalist Projects - Liseth Gallardo Lumbreras

Liseth Gallardo Lumbreras
by lisethgl on 1 Jun 2023 for Rookie Awards 2023

Hello everyone! I'm a Liseth, I'm 20 years old, I like the 3D in its different and diverse areas, so I have a generalist portfolio. I hope you like it, thanks for view and for the support!

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As a Generalist Student I create my own assets, I model and texture them, put the VFX on the scene, I'm also in charge of the composition and the final LookDev of all my projects, so I have come to touch all the different sections that there are to throughout a production and the challenges that arise in it.

I used in my projects programs like Houdini, Autodesk Maya, ZBrush, Adobe Substance Painter, Unreal, Marvelous Designer and Nuke.


This project is inspired by Yin and Yang's concept but in a humanized way, also inspired too by Michelangelo's painting "The Creation of Adam", being close to each other but unable to touch, tied to their reality and at the same time complementing in their composition, because they are a one, they are completely the same but opposite due to their mirror pose, their colors, the lights, etc.

In this project I have modeled with ZBrush, I have done the retopology in Autodesk Maya, the particles and geometry deformation was made in Houdini, rendering in Mantra.

I used five POP simulations for this proyect in Houdini, complementing it with an image retouching in Nuke.

I have done the 3D modeling in Zbrush and the manual retopology in Autodesk Maya.


This project is a recreation of a scene from Moon Knight, a Marvel Studios serie.

I modeled and textured everything that is seen in the project, both character and environment, varying between ZBrush and Autodesk Maya, I textured in Adobe Substance Painter, I lit and did the water effects and cloth simulation, I rendering with Arnold and i finished it with a composition in Nuke.

Organic and Hard Surface model.

The character, Moonknight it's a organic model and the assets hard surface model. Textured with UDIMs in Adobe Substance Painter.

The cloth simulation and the water simulation it's made with Autodesk Maya.


I have done this project during my classes exclusively to practice grooming in Autodesk Maya, set dressing (with Bridge assets) and composition in Nuke.

More proyects in my CG Generalist ShowReel, at the beginning of the entry.

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