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Carol's Portfolio
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Carol's Portfolio

Carolina Cabrero Piqueras
by Caroll3D on 1 Jun 2023 for Rookie Awards 2023

This is a sample of work from the last few years in which I have constantly tried to learn and improve.

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These are some of the most important materials for me that I have done in the last years, made in Substance designer, working with nodes, organised and also working with parameters as I show in the first one. Materials are very important for me and I always try to learn and improve in this area, as I find it fascinating.

I include 2 photogrammetry projects that allowed me to enter this world, which I find impressive. This stump and this rock wall were photographed by me during a holiday and then I used Agisoft Metashape software to make these two 3D models with hundreds of images, although not all of them were used, selecting the ones that provided useful information for the models. Renders are made in Marmoset Toolbag 4.

This project was focused and optimised for video games using the High, low and baked workflow using 3ds max, Rizom UV and Marmoset Toolbag 4. The textures were worked in substance Painter and renders in Marmoset Toolbag 4.

This project was inspired by Unreal Tournament. This environment is worked using modularity techniques, Trims, decals and tileable textures, trying to work focused to optimize the environment. I'm still working on the materials and textures to detail and improve the storytelling. This environment is developed using 3ds Max, Substance Painter and Designer and Unreal Engine 5.

I Include this asset. It has been a great challenge for me as it meant working very well the proportions respecting the concept in which it was inspired. The high is sculpted in Zbrush, the retopology in Maya, the uvs in 3ds Max, the bake and render in Marmoset Toolbag 4 and the textures in Substance Painter.

Finally, I include this weapon. It is Mendoza RM-2 LMG. This is one of the latest works I have been working on, using hard surface modeling techniques. Currently I am still improving certain details to optimize the gun and detail certain aspects of it. Currently, the high poly is finished and the low poly model is around 14.000 Tris and there are 3 texture maps.

For this project I used 3ds Max, Maya, Substance Painter and Marmoset Toolbag.


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