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Environment and Props for games.
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Environment and Props for games.

Tanay Anil Parab
by sheepus on 29 May 2019 for Rookie Awards 2019

These are all projects I worked on while I was learning modeling and production process. This is compilation of some game ready environments and assets. The Laundromat scene is created in Maya, substance, and rendered in Vray for first term project based on Aaron Limonick's concept at TTTC.

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Justice Thrasher: Made with 3Ds Max 2018, Textured in Substance Painter 2017. Rendered at 4K in Marmoset Toolbag 3.

Specifications:

Low Poly: 13,917 Polys and 15,144 verts.

High Poly: 5 million Polys and 2.5 million verts.

Textures: 8K.

https://www.artstation.com/artwork/19qLe for marmoset viewer 

BB-9E 

 Made in 3Ds Max and Substance Painter 2017.3.3

Low Poly: 1632 Polys

High Poly: 877,528 Polys 


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