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Let me show you my 2023 progress so far
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Let me show you my 2023 progress so far

Ramon Vidal Satorres
by ramonvidal on 1 Jun 2023 for Rookie Awards 2023

Hi, I'm Ramon, I'm 20, and I'm currently studying a master in 3D Art at Florida Universitaria, Valencia. I am very hyped to share with you my latest projects.

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This zippo lighter has been the first project I have had the challenge to model and texture from scratch. It has been modeled like if it was a hero asset following the high/low poly bake workflow. The low poly is 3844 Tris and one 2K texture.

Made with 3DS Max, Rizom UV, Marmoset Toolbag, Adobe Substance 3D Painter and Adobe Photoshop.

This Werlisa Color is a film camera that was very popular in Spain around the 70s, with this prop I had the challenge to experiment with Unreal Engine 5 lighting, cameras and post-process volume for the render stage.

Made in Blender, Adobe Substance 3D Painter, Adobe Photoshop and Unreal Engine 5

This project is a Sci-Fi corridor inspired by Doom eternal. Currently in the texturing stage. It is my first time creating a modular environment in Unreal Engine 5. It was a real challenge as it was the first time using environment techniques like trims, tileable textures, decals and modularity.

Made in 3DS Max, Adobe Substance 3D Painter, Adobe Photoshop and Unreal Engine 5

This is my latest project which I am still working on. An AK-47 Rifle it is currently ready to enter the texturing stage as the High poly and Low poly are finished, all renders are the Low poly + Bake.

It has been a challenge for my hard surface skills as I needed to keep a fine topology while getting really weird shapes as well as floaters.

Low poly is 14.9K Tris and its planned to have a 4K Texture for the body and gun barrel, another 4K texture for the handguard, stock and handgrip (wooden objects) and a 2K Texture for the Magazine and the bullet.

It has been made in Blender, Rizom UV and Marmoset Toolbag 4 so far expecting to use Adobe Substance 3D Painter and Adobe Photoshop in the near future


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