An Adventurer's Lair
A secretively secret room where one stores their most valued items and treasures.
Come, rest, and continue on your grand dungeon conquest!
Artwork inspired by @navigavi on Twitter
Inspiration & Moodboard
This was my first real-time project created to learn Unreal Engine 5.1. So to test the waters I wanted to create a smaller scale environment, like a room perhaps. And it just so happens that i love RPG games, then I thought, why not make a room in a dungeon? And voila!
I wanted the scene to have a painterly baroque aesthetic, and the look-development tools in Unreal 5.1 enabled me to do just that.
With some decent lighting and the use of Post process volume, I was able to able to do some real-time trickery and achieve the look I want.
Behold the power of Unreal 5.1 Post Process Volume, and Lumens !
It was also my first experience working in Substance Painter and Substance Designer. There were many struggles to get used to the texturing workflow and I wouldn't have been able to pull it off without the help of my amazing instructor Tran Ma.
Responsible for all aspects except foliage and books.
Modeling: Maya 2022 | Texturing: Substance Painter, Substance Designer | Groom: Yeti | Rendering: Vray, Unreal Engine 5.1 | Compositing: Nuke
Special thank you to all the friends and family that supported me during this project!