BLIZAK
This is a project I 've been working on for about 1'5 months it's an Unreal Engine cinematic inspired by sci-fi aesthetic. Made with Blender, Substance Painter,EmberGen.
Graduation Project: Blizak
This is my final graduation project at UT-HUB, where I tell a mysterious story about a future sci-fi civilization that is in imminent danger.
This project took about 1.5 months to complete in order to learn and become proficient in the use of Unreal Engine as well as additional applications centered around the real-time methodology, such as EmberGen for smoke simulations.
I did the layout, shot composition, lighting, movements, and VFX, along with the video and color grading and postproduction.
I built most of the shots using KitBash3D and Megascans assets
I also made use of Metahumans for the closeup eye shot
I made use of Blender as my main 3D software package for my needs around modeling; Substance Painter for texturing assets; EmberGen for smoke simulations; Unreal Engine 5.1 for pulling it all together; and lastly, DaVinci Resolve and After Effects for the finishing touches.
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