First Year at Howest DAE
My work in the first year of the Howest Digital Arts and Entertainment, Game Graphics Production major.
Preproduction is all about concepting scenes and props as an initial step for games. Here are some of my projects :
The Cannon
A scene of a small tropical island with the focus on props.
The Tower
A digital mood painting of a landscape with the focus on a medieval tower.
Uphill
A scene of a Bulgarian village residential home with themes that imply a laundry shop is conducted there. Analogue drawing with digital value blockouts.
Next are my game ready assets, with original designs, referencing real life or existing styles.
Crimson Claymore
Low poly sword in the style of World of Warcraft.
Flying Circus
The theme for this project was "Flying Circus" with a goal on stylization, exaggeration and a fun vibe, it is based on the real life “Bücker Jungmeister” plane.
The One True Toaster
High poly modeling of the "De'Longhi Toaster 2103", its not much but it does the job!
Grandma's house
Low Poly Diorama with photo texture as my very first project in Maya.
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