Visual Simulations
These are some of the works carried out during my second year at voxel school in which you will find projects that demonstrate my ability to work in different disciplines, including simulations of fluid dynamics, particles, cloth, and smoke.
PAINT SPLASH
In this project I used Houdini to create a fluid simulation that allowed me to generate a realistic effect of fluid in motion like a paint spash. I began by creating a 3D container and then defined the physical properties of the fluid, adjusting parameters such as density, viscosity, and flow direction from curves. Additionally, I added additional effects such as bubbles.
Once configured, it has been taken to solaris, finalizing the lighting and shaders with MaterialX for Karma render.
CLOTH SIMULATION
This project was created in Maya using the NCloth simulation engine. The main objective was to create an animation of a textile object by applying physical forces to the fabric, such as gravity or wind.
Once the simulation was created, textures and materials were added to the fabric. The scene was also illuminated to make the most of it.
PURE
This project was created in Houdini using particle simulations and the Pyro fire and smoke engine. The main objective was to utilize the velocity information generated by the Pyro simulation to guide the emission and movement of particles. Additionally, the disintegration geometry is derived from an Ncloth simulation in Maya, to which an attribute based on the Pyro velocities was assigned in Houdini to achieve the disappearing effect.
Thank you for watching!
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