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Drink Bottle Modelling & Product Visualisation
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Drink Bottle Modelling & Product Visualisation

Adrian Bragagnolo
by sketchndesign on 31 May 2023 for Rookie Awards 2023

Turning an ordinary drink bottle into a beautiful render, experimenting with Blenders' fluid simulation tools.

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Drink Bottle Modelling & Product Visualisation

The idea behind this project was to turn my ordinary drink bottle into something beautiful. Experimenting with simulator tooths in blender that I had not used in the past to try and create an accurate, photorealistic product render that makes you thirsty!  

Step one was to start modelling, and this was done the old fashion way, using some vernier callipers to get accurate measurements and SolidWorks modelling software.

Once I was happy with the 3D model I then saved this as an STL file at a high quality and imported this into Blender to start my experimentation. 

In order to make this look as accurate as I could, I experimented with different materials and chose the base colour as black, added a 'noise texture' node, tweaking the settings until I acquired a lightly textured powder coat look finish. 

Before I started looking at the liquid simulation, I thought it was best to roughly map out what this scene could look like, nothing too detailed just a simple storyboard style sketch to give a sense of direction. 

I added a particle simulation to the drink bottle and gave these a transparent appearance so it resembled droplets of water. 

I then started to populate the scene with a basic backdrop as I didn't want the background to be the focal point of the image. I also added a secondary bottle giving it a different powder coat colour and stainless steel lip. This fallen drink bottle is to be my water source for the scene. 

Its fluid simulation time! 

By adding a fluid source located inside the bottle and making the inside of the bottle, the backdrop and bottles themselves collision points, I was able to make liquid flow out of the bottle creating a pooling effect on the scene and around the bottles.

When I was happy with the amount of water that was simulated. I paused the keyframe and 'baked' the liquid in place. Applied the same water appearance as the droplets on the bottle, added some scene lighting and I couldn't be happier with the end results! 


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