Portfolio of Game Art - Samara (Sam) Kelly
A portfolio of game art and skill development I've done in the last year!
Portfolio of Game Art - Samara (Sam) Kelly - 2023/2022
A collection of game design and development works I've created over the last year, including works in progress and some skill development projects!
Starting with some mock-up work for a top-down, ghibliesque roguelite game. This was an exercise in exclusively visual development, using a combination of Blender, Photoshop and After Effects.
This is some progress on a simple card game I began development on with Hannah Ewart (https://www.therookies.co/u/HannahEwart )
I majorly worked on assets such as the cards, 3D models and combining and compositing our assets in unity to create the game! I also did some basic coding in C#, but we mainly focused on the visual aspects at this point in our process.
Here's a collection of 2D assets I created for this project, either for UI or placed in the 3D environment as a 2D plane (i.e. the cards).
And here is some work I did for the 3D Assets and putting it all together in unity:
These pieces are just some general skill development exercises that played a major role in the creation of Ewart and I's card game so far:
Starting with some pixel art character design done in Photoshop:
And exploring how to texture (and create texturable objects!) in blender:
Another project I'm currently working on as a skill development project, is creating character designs and environments in unity for a 2.5D fighting game!
Some general progress shots from the process so far:
And then some general skill development work I've been doing, such as prop design and environment design:
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