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Padre / Ponchi
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Padre / Ponchi

by iibiim on 31 May 2023 for Rookie Awards 2023

These are game-ready characters I made at my time at univeristy.

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Sebastian "Padre" Ibarra

A Cyberpunk 2077 character I made for my final year project at university. The project was challenging but fun. At the time, I was more comfortable with stylized characters so I decided to make Padre to learn new workflows and software.

The concept is a different version of the Cyberpunk 2077 character, Padre to the one used in the final game. Concept is by Marek Brzezinski

Clothes were made in Marvelous Designer to get more natural looking folds and creases quickly. They were then taken to Zbrush where I made changes to make them suitable high poly assets.

I used R3DS Wrap to project texturing xyz maps onto the head to get the displacement and albedo maps for the character. I used the RGB channel maps in Zbrush to get the desired level of skin detail and then sculpted in extra detail. The albedo map was used for texturing the head. 

I hadn't used this workflow before so there was some trial and error but it's one I'll use on future projects.

Another thing I did for the first time was using the GS curvetool plugin in Maya to make hair cards. The hair textures themselves were made in Substance Designer.

Ponchi

A Borderlands style character I made in my second year of university. 

Whole high poly was made in Zbrush except the weapons which were started in 3ds max and then taken into Zbrush. Retopology was done in Maya.

This was the project where I got more familiar with Substance Painter since a lot of time was spent in the software trying to understand the art style of the game.

I also got more familiar with hard surface techniques when making the weapons and the arm.

Concept by Sergi Brosa. I mixed and matched different elements of his concepts to get the character.


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