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Game Art Collection - Siena Rohan
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Game Art Collection - Siena Rohan

Siena Rohan
by SienaRohan on 1 Jun 2023 for Rookie Awards 2023

Hello! This is a collection of my three projects done at Escape Studios, as well as some additional texture designs. They showcase my work in environmental artistry as well as VFX. Thank you for perusing my efforts!

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The focus of this project was to create a top-down mobile game working with 1k textures. I chose a retro laundromat to hide a sick story in the storage room. The concept follows the owner, who uses washing machines to complete a ritual. Not only clothes need deep cleansing.

Texturing and blueprints ended up being the feature items in this level. The blueprints allowed the story to be told in a concise manner by allowing the lights to be triggered according to the player's position. I focused greatly on texturing as I found this is where most of my passion lies as you will see in future projects. 

As a lover of gothic architecture and biblical storytelling, I created I diorama that worshiped a God of Time. The intention was to have a woman being held by her crown in a chapel with flowers laid by her followers. Looking closely her body is limp while blood stains the fabric around her skull, insinuating a much darker fate.  

The purpose of this project was a high-detail 2K texture scene.

This project allowed me to find a love in Substance Designer. Prioritizing the trim sheet that would be found on most modular pieces in the level. It held a dynamic design that was able to add dimension and detail to every piece. Which then led me to the other pieces of stained glass and the isle.

The dress was created using Marvelous Designer while the crown was done in Maya and Zbrush. Marvelous Designer became the most challenging software as I had to learn it myself, while the crown was my first creation in Zbrush. It was a project filled with new experiences that continuously forced me out of my comfort zone to achieve the final result. 

Our third project was VFX based. All meshes were taken from the Unreal Engine Marketplace or other free online sources. We were only meant to focus on effects and camera movement.

For this, I took inspiration from one of my favorite old horror stories about a search and rescue officer finding a perfect staircase in the middle of the forest. 

My main interests in this project were the materials and camera movement. After much trial and error, I created a material that would make the deer glow as its abdomen expanded. 

The camera movement was another push of trial and error. I took many recordings of myself walking around and studying head and hand movements, while also collecting GoPro hiking videos on Youtube. All of this led to days of keyframing what would become a realistic Gopro movement capture. 

The final step was to create fires. Most were flipbook animations while the staircase was a fluid simulation. This simulation was then linked to the staircase mesh to make it look as if the fire was growing around it.

Substance Designer Showcase

Finally, these are some more case studies into Substance Designer for a Wild West themed project. This project ranged from canyon rocks, prop trim sheets, a saloon wallpaper, and a base wood material that then had a cracked paint mask added. 

Thank you!

Thank you for taking the time to take a look at my work. I hope something in the collection struck you as odd or unique as I aspire to intertwine the unusual into more of my future work. Any feedback would be greatly appreciated! 


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