See No Evil, Hear No Evil - Art Showcase
"See No Evil, Hear No Evil" is a stealth, horror, exploration game that has the player navigate an abandoned mansion teeming with ‘uninvited guests’. This game was developed by a dedicated team of seven student developers from UOW Malaysia over the span of three month.
Hello and Welcome!
I'm Crystal Poon, a member of the team Another Anxiety Attack (AAA), and I'm thrilled to be representing our game project, "See No Evil, Hear No Evil," for submission to the Rookie Awards!
About the game
"See No Evil, Hear No Evil" is an enthralling 2D top-down horror and exploration game that has the player navigate an abandoned mansion teeming with ‘uninvited guests’. Players have to sneakily avoid monsters to recover their lost memories and find out the truth behind the voice in their head.
Characters Concept Art
Player Character - Jack
Enemy Character - Stalker
UI/UX of the Game
Journal Artwork and Entries
Game Titles and System Menus
That's the end of our showcase! If you have checked it out until the end, thank you for your attention!
Throughout the development of this project, we faced numerous challenges, and one of them was adopting a painterly art style, which was entirely new to our team. We had to quickly learn and adapt to this style within a short timeframe. However, we were able to overcome these obstacles and successfully achieve the desired outcome. It was a valuable learning experience that pushed us to expand our artistic skills and explore new horizons.
Check out our game here: https://uowmgames.itch.io/see-no-evil-hear-no-evil
"See No Evil, Hear No Evil" by Another Anxiety Attack (AAA)
Lead Artist - Chuan Wei Yin
Artist - Crystal Poon
Artist - Jason Yong
Lead Programmer - Sam Lee
Programmer - Bill Ng Jia Cheng
Programmer - Ozaer Gabriel Fitzrol
Lead Designer - Chan Jay Sern