The Rookie Awards 2023
Hi there! For this edition of The Rookies Awards, here are my latest personal projects and my work on my graduation short film called "Trajectoire".
Hi there!
For this edition of The Rookies Awards, here are my latest personal projects and my work on my graduation short film called "Trajectoire".
If you want to see more about the short film, go check out our entry !
THE WITCH'S BATHROOM
Here it's my latest personal project: the witch's bathroom !
It's based on an illustration from a book of my childhood, with stories about fairies and witches!
I re-created the main props of the illustration as well as other items, drawing inspiration from seperate sketches in the book.
I tried to re adapt the concept to make the frame more interesting
The challenge of this project was to learn 3ds max and to model everything within the software
Software used: 3DSMax - Maya - Rizom UV - Renderman - Photoshop
Original illustration, a paint over one of my first layouts, to final render.
THE CARAVAN
Here it's one of my latest personal project : the Caravan! It’s based on a fabulous concept made by Arthus Pilorget.
It was a really cool project to discover how to work on a more stylised type of modelling, and how to mix it with some more realistic plant assets from Megascan.
I had a lot of fun during the set dressing part too, trying to be as faithful as possible to the 2D concept!
Software used: Maya - Quixel Megascan - Renderman
THE BOAT - TRAJECTOIRE
This boat is an asset from my graduation short movie called "TRAJECTOIRE" at ESMA Montpellier.
I was in charge of the modelling and texturing of this asset. It was a real challenge to sculpt it, with all these roots on the hull!
Software used: Maya - Zbrush - Substance Painter - Renderman - Houdini
THE CREATURE - TRAJECTOIRE
This creature is a character from my graduation short movie.
I was in charge of the modelling and sculpting of this asset.
Software used: Maya - Zbrush - Renderman - Houdini
ENVIRONMENT - TRAJECTOIRE
These shots are from my graduation short movie.
I was in charge of the texturing of these environments. I had a lot of fun doing it, especially for the rocks, trying to make them feel like rocks but with a little twist, something to make us understand that we are in another world!
Software used: Maya - Zbrush - Substance Painter - Renderman - Houdini
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