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FinBW Creatures
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FinBW Creatures

by FinBW on 30 May 2023 for Rookie Awards 2023

Some of my recent projects in Character art for games from my studies at USW on the Game art course.

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These creatures/character were made during my time on the Game art course at USW, the criteria being to lay the foundations of our major project, I had decided my project would be to create a set of characters and creatures in 3D. I used my time on this module to develop my ideas and reach a set of conclusive designs, experimenting with different shapes, colours and composition


I spent the following module developing my designs into 3D, using a variety of software to do so, primarily using Zbrush, Maya and blender to model, unwrap, bake the normal maps and make any other adjustments as the project proceeded. Crucially, I used Marvelous designer to generate the clothing, this was also my first attempt at designing characters with Marvelous and was a tricky process to get the handle of. Substance 3D painter was used to texture the models and Marmoset toolbag 4 to render the final models.

 The Character in the centre with the staff, Greebl, has 33,213 polygons (61,691 tri polys) and 7 2k texture maps. The Character lower down, Cree, has 30,579 polygons (61,252 tri polys) and 10 2k texture maps. And the creature, Iris, has 21,727 polygons (43,270 tri polys) and 6 2K texture maps.


Kaptn Krikits was another University project, which was concepted in Adobe Photoshop and eventually developed into a 3D model. This model was an experiment into fur and hair, as I had'nt made use of haircards up to this stage.

I primarily used Firbershop to generate the haircards and photoshop to adjust them, the diffuculty was in placing the cards appropriately across the mesh, ensuring they flowed correctly and didn't appear out of place. The rock that the model sits on was an asset aquired from Quixel Megascans, as away of better presenting the final model.

 The final model is composed of 17,044 polygons (33,655 tri polygons) and uses 10 texture maps, 2k for the body and clothes, and 1k for the hair and fur.

The Lady of the Lake was an art test I performed for another of my University modules, the character is inspired by the Lady of the Lake from folklore, though reimagined as an old hag living at the bottom of a murky Lake. The model was completed in roughly 2 Weeks, it was modelled using Zbrush, Blender, maya and Marvelous designer, and textured using Substance 3D Painter and Adobe Photoshop.

The final model is composed of 32,866 polygons (65,315 tri polys) and uses 15 2K texture maps, for body, clothes hair and the frog.


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