2022/2023 characters
Hi everyone. My name is Olga, and I'm mostly a self-taught artist with a passion for character art. Here are some of my personal projects from last year. I hope you enjoy them!
This is my personal project of the Real-time character called "The Lightkeeper". The modeling was made in Zbrush / Maya, textured in Substance Painter, and rendered with Marmoset Toolbag. Hope you like it
I used Zbrush for sculpting and Maya for modeling. Garments were simulated in Marvelous Designer and finalized in Zbrush.
Skin pores were created with projection from XYZ Textures using WARP by R3DS.
Retopology and UVs were made in Maya.
Maps were baked in Marmoset Toolbag. Textures were created in Substance Painter and exported in 4K resolution
I followed Real-Time Hair Tutorial by Maria Puchkova in order to create hair cards. Hair Cards were done with Xgen and baked with Arnold in 2K resolution.
This is a stylized real-time character "The Gladiator". I made full character sculpt in Zbrush, retopology and UVs in Maya, Textures in Substance Painter and render in Marmoset Toolbag.
Zbrush sculpture
Character wireframes and maps.
Old man bust sculpture. I sculpted the portrait in Zbrush and rendered it with Marmoset Toolbag.
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