Cultist - Real Time
This is my final project for my Intermediate Term with Think Tank Online. It is based on the amazing concept by Tomek Pietrzyk.
This is my Final Project for the Intermediate Term at Think Tank Online. It was based on the amazing concept Cultist by Tomak Pietrzyk. I would like to greatly appreciate my amazing supervisor Aaron Colman-Hayes for his guidance and encouragement throughout this term and project. Also shoutout to my classmates and friends for their help and support. I am very happy with my progress and only hope to get better!
The character is in real time except for the hair which was made with xgen.
Details
I used a total of 6 4k texture sets. Below is the topology and UV breakdown.
The head was sculpted from scratch in Zbrush. I used a 3d scan store base mesh to project the details on her face with Wrap.
Clothes were made with Marvelous Designer and then sculpted in Zbrush. Everything was baked and textured in Substance Painter.
I went back and forth between Substance Painter and Marmoset to do the LookDev early on, set up the scene and make sure everything looked great.
For lighting I kept it minimal because I wanted the scene to be dark and ominous, with just a key light, two rim lights and some fill lights to illuminate details that otherwise would be lost in the dark.
Some render passes
Feather textures are from Quixel Megascans. I manually placed all the feather cards on her in Maya.
The hair, brows and lashes were made with xgen. I used very simple guides and when I was happy with the groom, I converted the groom to geo and exported it to Marmoset. I used this tutorial to do the lookdev on the hair.
I really enjoyed making this project. Hope you like the little breakdown. Last I would like to share my favorite shot from this project. Thank you for reading!
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