Mars Rover - Esque
The concept is based on a HUD/FUL system adopting different situations while a Mars Rover proceeds to Mars. It starts from the pilot’s perspective involved with gaming elements in various stages of each interface design. Each design had to function the same yet different in its own style.
Background
The concept is based on a HUD/FUL system adopting different situations while a Mars Rover proceeds to Mars. It starts from the pilot’s perspective involved with gaming elements in various stages of each interface design. Each design had to function the same yet different in its own style and voice that was unique to the character or machine being played.
Motivation
I intended to create an attractive and functional Head-up display that can be utilized in various fields, such as games, movies, industrial products, etc. This project explores how graphical elements can lead to a more visually immersive experience for users with different purpose.
Setting
Developing the assets by focusing on the orientation elements. I gradually constricted my ideal picture through sketches and determined that my perfect theme was the science fiction display system with many geometric visual elements.
Tier System
During the UI development stage, I divided the system into three parts: reminder words, graphic elements, and warning windows. Moreover, I divide the entire system into different tiers; the Boot-up mode will be tier 1, tier 2 and tire 3 will be the later, more complex modes. The tier system allows me to grasp the screen's uniformity effectively and adjust the elements for different methods.
Mode
Different display modes while Operators are operating Mars Rover-Esque; I developed five different display modes from the initial loading mode to the later fully lock mode warning mode.
Final Screen
Loading Mode
Boot-Up Mode
Targeting Mode
Dormant Mode
Crucial Mode
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