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Mars Rover - Esque
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Mars Rover - Esque

by VincentLee on 29 May 2023 for Rookie Awards 2023

The concept is based on a HUD/FUL system adopting different situations while a Mars Rover proceeds to Mars. It starts from the pilot’s perspective involved with gaming elements in various stages of each interface design. Each design had to function the same yet different in its own style.

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Background

The concept is based on a HUD/FUL system adopting different situations while a Mars Rover proceeds to Mars. It starts from the pilot’s perspective involved with gaming elements in various stages of each interface design. Each design had to function the same yet different in its own style and voice that was unique to the character or machine being played.

Motivation

I intended to create an attractive and functional Head-up display that can be utilized in various fields, such as games, movies, industrial products, etc. This project explores how graphical elements can lead to a more visually immersive experience for users with different purpose.

Setting

Developing the assets by focusing on the orientation elements. I gradually constricted my ideal picture through sketches and determined that my perfect theme was the science fiction display system with many geometric visual elements.

Tier System

During the UI development stage, I divided the system into three parts: reminder words, graphic elements, and warning windows. Moreover, I divide the entire system into different tiers; the Boot-up mode will be tier 1, tier 2 and tire 3 will be the later, more complex modes. The tier system allows me to grasp the screen's uniformity effectively and adjust the elements for different methods.

Mode

Different display modes while Operators are operating Mars Rover-Esque; I developed five different display modes from the initial loading mode to the later fully lock mode warning mode.

Final Screen 

Loading Mode

Boot-Up Mode

Targeting Mode

Dormant Mode

Crucial Mode


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