Scar of Jotunheim
8 Week-long Unreal Engine 5.1 project at Escape Studios focusing on a cinematic landscape vista. We used a combination of our own assets as well as assets from Epic Marketplace and the Quixel Megascan library. This allowed us to aim for a significantly higher project scope than we could have otherwise.
Cinematic by Harrison Arthur, our lighting artist.
Set-dressing by Anand, Tomas, Weihong
Here are some of the progress shots of our landscape vista.
Some of the props that were made by one of our talented prop artists, Ahmed Shaheen.
A set of pots sculpted in ZBrush by Adam Hajdu.
This is an early photobash that we used for inspiration, it was made by Adam Hajdu, our prop artist.
These are very early blockouts that we used when deciding the composition of our environment.
This is our benchmark prop, made by Anand Shukla. The workflow of this prop defined the standard way that we modelled and textured the rest of our props for the environment, using high-definition Quixel textures.
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