Character : Shinji
Here is the character I made for the first short film BLAZE as my gradutaion project of VFX specialization at New3dge
I've done the modeling, texturing, simulation Cloth and simulation Hair/Fur.
Concept . My brother
In our short, the main character is a Japanese Teenager. I was in charge to do the concept.
I was lucky to be the only Asian in the group to have a little brother who fit the description perfectly !
So my teammate and I decided to included him in the film. That's when I was able to model my own brother in 3D.
I worked the texturing part with my teammate Joshua Ribeiro, who helped and taught me a lot throughout the project.
The goal was to have very realistic textures while keeping in mind their develepment during the film: sweat, ashes, dirt, etc. And keep the smooth, youthful side of the young Asian boy.
To be able to make several facial expressions, they must be decomposed.
I've sculpted about 50 blenshapes.
They were animated by Manel Allali
At first, I looked for references on the Internet, then I thought of using a mirror : my face and expressions suited the character, which was rather practical.
Here are 4 examples of expressions I managed to do on Shinji :
Here is the Shinji's part I extract from the Making Of of the project :
Character : Nenet
Here is the character I made for the second short film KARNAK, still at New3dge.
Same as the first character : I've done the modeling, texturing, lookdev, simulation Cloth and simulation Hair/Fur.
Time saved! This character didn't need blenshapes.
Regin designed the character concepts.
Here's the one for Nenet :
We had 3 month to do something realistic for only 3 shots, I've used Substance Painter a lot to export precise maps and to work procedurally, pushing the texture further, and get a quick and overall good result.
Here is the Nenet's part I extract from the Making Of of the project :
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Here are the 2 shots where Nenet is best seen.
Lighting and Compositing were done by Julien Doyen