Flora Domina
Flora Domina is a turn-based strategic card game where you play as a nature goddess that has to defend her island from humans. Use the power of nature to take back your land from the industrial invaders. Overgrow their mines and factories with flowers, grow forests and brambles to hold them off.
Flora Domina is a turn-based strategic card game where you play as a nature goddess that has to defend her island from humans. Use the power of nature to take back your land from the industrial invaders. Overgrow their mines and factories with flowers, grow forests and brambles to hold them off.
You hold the humans off by expanding your territory and playing cards to grow your forests. The humans do the same by building homes, mines and factories. Overgrow the other to conquer them!
Summer and winter come and go. With them they bring advantages and disadvantages to each side. Humans will need more coal in winter while your plants will need extra water in summer. Plan ahead and grow when the time is right!
The island is procedurally generated every session. The landscape consists of different types. There are deserts, marshes, geysers and more to make growing on the island more interesting. Discover it and use it to your advantage!
Team
Game Design
- Dave Van Verdegem
Art
- Nioma Van Der Steen - 2D/3D Art
- Tom Legrand - UI Design/3D Art
- Artemy Belzer - Tech/3D Art
Code
- Niels Bernaerdt
Audio
- Ken Redant - Sound Design
- Sandra Nikolova - Music
Flora Domina was part of the Group Project assignment of 2022 at the Digital Arts and Entertainment campus of HoWest. This project was realized in 11 weeks by the above team based on a prototype of Dave Van Verdegem.
Special thanks to our supervisors who guided us in this project.
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