Portrait based on the original concept art by Morrison Mu.
I really liked the retro-futuristic vibe of the source image. I've decided it would be a great oportunity to try my skills and knowledge of multiple software on one project.
For sculpting I used ZBrush and Autodesk Maya for modelling.
Texturing done using Substance Painter, Foundry Mari and Adobe Photoshop.
Rendered using VRay and composed using Foundry Nuke and Adobe Photoshop.
For the face displacement I used TexturingXYZ's multi-channel maps.
And one fun fact - since the original title of the concept art was just '.........' I used to refer to my project as Byun, after the first name of one model from the photo I used as a reference for sculpting the face - Byun Jungha.