Shiver
This is an environment I worked on for 4 weeks for a class I took at Gnomon. I used Quixel for the graffiti and some of the posters. All other assets I made myself. rendered in Unreal 5
Shiver
This is a concept I've had for a while about a man stranded on a train. I took inspiration from the matrix and I had to tough it out through a few horror movies to get the exact feeling I wanted. I had 4 weeks to work on all aspects of this project for the Environment for Games class at Gnomon. I modeled everything in Maya and rendered in Unreal 5.1.
concept by Joseph Lee (me!)
software: Maya 2022, Unreal 5.1, Marmoset, Zbrush 2023, Substance Painter, Substance designer, Quixel (graffiti),
Modular kit
Illusion of Motion
I wanted a way to add motion using lights flying by the windows in the train without making the scene too heavy. By using a black and white mask I moved the masks position quickly across an elongated cube to make the illusion of swift movement.
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