
Showreel | Last Years at Art School
All good things must come to an end. It is with a heavy heart that my studies are finally over. Looking back, I'm proud of how far I've come and of all the people I've had the opportunity to meet and who have inspired me. It's the end of one era, but the beginning of another!

Tower 42
Photography / LightingThis project was completed in 4 months by a team of 8 people.
I was mainly responsible for the cinematic look of the project, through scripting, storyboarding, camera movements, photography and lighting.
One of my main inspirations was Their Will be Blood, directed by P.T. Anderson.
Right from the start of the project, a great deal of work went into defining the camera settings that would be used for the project. To further add to the cinematic and realistic feel, we opted for an anamorphic look. Combined with long focal lengths, this gave us magnificent anamorphic bokeh.
You can go check out the Revel Trailer or the Extended Cut and even the Making-Of if you like.


Roebuck
Cinematic / Lighting / Environment / Level Design / Tech CharaI worked on cinematography, lighting, environment and level design.
This project had the particularity of having to blend perfectly both cinematography on one side, and gameplay on the other.
I put a lot of work into the transitions between the two, which had to be as seamless as possible.
Our main inspiration for this project was, of course, the Arkane series.
You can check out the Trailer of the project as well as the Gameplay and the Making-Of.


Hitokiri
Cinematic / Lighting / EnvironmentFirst cinematic project.
I oversaw the cinematic aspect and the lighting ambiances.
Many of my inspirations came from the cinematographic works of Akira Kurosawa and Quentin Tarantino.
Feel free to check out the Short Film as well as the Making-Of.

Many thanks to the New3dge school administration for their organization and support over the past 4 years.
Finally, here's a list in alphabetical order of all the wonderful artists I've had the immense privilege of working with over the past 2 years of group projects:
Raphaël BANGET-MOSSAZ : Character
Mathis BOUMEDJMADJEN : Character / Creature
Oscar CHALAUX : Environment / Vehicule
Jean-Jacque DUMAS : Character
Alexandre FAUCHEUX : Rig / Animation
Anne FICHET : Concept
Baptiste GUÉRIN : Concept
Sara HERMELLIN : Concept
Yohan HOUEL : Character
Antoine JOSEPHINE : Environment
Tome JOUBERT : Environment / Level Design
Benjamin KRETSCHMANN : Environment
Samuel LAURO : Concept
Valentin LEFEVRE : Environment / Tech / Shading / Level Design
Unai LOIDI : Concept
Walid MILED : Character
Moheb NAGUIB : Character
Axel ROUX : Concept
Marius VILLARD : Concept
Regin WELLANDER : Concept
Léo ZHANG : Tech / Gameplay
Well, that's all, see you soon, my friends.
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