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NATHAN BARIOHAY - ENVIRO & PROPS ARTIST - DEMOREEL 2023
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NATHAN BARIOHAY - ENVIRO & PROPS ARTIST - DEMOREEL 2023

Nathan Bariohay
by NathanBariohay on 29 May 2023 for Rookie Awards 2023

Hello everyone! Here is a selection of my best projects during my studies at ECV Bordeaux. I'm looking for an internship or a first job as an Enviro/Props Artist. If you'd like to find out more, here are a few links: https://www.artstation.com/bariohaynathan https://www.linkedin.com/in/nathan-bariohay/ Thank you !

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The order of presentation is the same as for the DemoReel. The projects will not be presented in chronological order, but I will indicate the date of completion of each one.

This first project was done this year, for my graduation film. It was a special project because my group and I decided to make the film on Unreal Engine 5. It was a big technical challenge, as we're animation students and we discovered Unreal for ourselves while making the film.

Let's move on to the exterior of the Spaceship. This part is not very visible in our film, so the level of detail and time spent on it are less important than for the cockpit. This section was also made for our graduation film.

The final result in Unreal Engine is not yet available, as we are currently working on this part of the film. However, I was able to make some renders in Maya with Arnold.

Here's a project I did 2 years ago. My goal was to reproduce a weapon from a video game called "Sea Of Thieves". It was a good exercise in creating stylized props and painted textures.

This project was made two and a half years ago. It involved recreating a scene from a famous animated film. I chose to work on the ofrenda from "Coco", imagining that it belonged to Hector (Miguel's grandfather). So I chose to recreate the film set, adding other objects to bring the scene to life.

This project was made a year ago. My goal was to create a much more complicated props than anything I'd done before. I chose to recreate a weapon based on a concept with a lot of detail and more complex parts to make. This year, I decided to redo the weapon's textures, as I wasn't satisfied with the old rendering.


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