𝐑𝐄𝐗 𝐑𝐚𝐛𝐛𝐢𝐭 - 𝘚𝘩𝘰𝘳𝘵 𝘋𝘦𝘮𝘰 𝘎𝘢𝘮𝘦 𝘙𝘦𝘦𝘭 - MAJOR PROJECT - Daniel Kiesewetter - Year 3, Semester 1, 2023
This is small pixel game demo of a custom game I made, developed in Aseprite over 12 weeks during 𝘝𝘌𝘌𝘋 𝘋𝘪𝘨𝘪𝘵𝘢𝘭 𝘌𝘯𝘵𝘦𝘳𝘵𝘢𝘪𝘯𝘮𝘦𝘯𝘵 𝘗𝘳𝘰𝘥𝘶𝘤𝘵𝘪𝘰𝘯 classes at CDW Studios in Adelaide SA. It is a collective piece over roughly a total of 20 weeks on and off over 3 semesters that I have slowly pieced together to which I wish to continue during my final semester of University.
Pixel art has always been something I have been passionate about and growing up in the era of the N64, GameBoy, Early PC's its aim is to encompass a feel of a mixture of platforms and games.
𝑩𝒆𝒍𝒐𝒘 𝒂𝒓𝒆 𝒔𝒐𝒎𝒆 𝒎𝒐𝒓𝒆 𝒂𝒔𝒔𝒆𝒕𝒔, 𝒔𝒕𝒊𝒍𝒍 𝒔𝒉𝒐𝒕𝒔 𝒂𝒏𝒅 𝒘𝒐𝒓𝒌𝒇𝒍𝒐𝒘𝒔 𝒇𝒐𝒓 𝒚𝒐𝒖𝒓 𝒗𝒊𝒆𝒘𝒊𝒏𝒈 𝒊𝒇 𝒚𝒐𝒖 𝒘𝒊𝒔𝒉 𝒕𝒐 𝒔𝒄𝒓𝒐𝒍𝒍 𝒂𝒏𝒅 𝒔𝒆𝒆.
In this class we had to deliver:
A Major Project, whether it be a creative piece, game, VFX, or other, this will be in various formats depending on your outcome. We don't need to see all of your working documents but you can include screen captures of in software screens etc. You don't need to include images that you already have in your documentation.
𝘏𝘢𝘯𝘥 𝘪𝘯: 𝘔𝘢𝘫𝘰𝘳 𝘗𝘳𝘰𝘫𝘦𝘤𝘵 𝘑𝘰𝘶𝘳𝘯𝘢𝘭, 𝘛𝘪𝘮𝘦𝘴𝘩𝘦𝘦𝘵 𝘢𝘯𝘥 𝘖𝘶𝘵𝘤𝘰𝘮𝘦
⚫ Clarity of information
⚫ Coverage of all required points
⚫ Visual resources
⚫ Blocking key poses
⚫ Weight and centre of gravity shifting throughout an action
⚫ Follow through and overlap
All assets and pieces represented were created by myself from scratch with some small referencing utilising themes from Zelda, Starwdew valley, Rex Rabbit and 80/90's-esk pixel related content. Created through Aseprite with render and sound added through DaVinci Resolve.
Youtube Free Library - Consciousness Rabbit - PATCHES
The below document is the Rex Rabbit game development plan, that is a living breathing document that changes as I identify new requirements or tasks, finish things early or late, and learn more about what I am building. Starting out with the Concept, followed by the story, structure, mood board and my deliverables.
The below Images are a small visit to the workflow side of things with the initial layout as well as a sliding representation of night and day scenes.
Below are some additional enemy sprites I have made that could be featured in the full game.
Another scene I wanted to create was a cave scene, yet to be explored but gives the users something to think about and what might be inside?
The below is a representation of the combat system as previously seen above in the main video, its a top down attack style with depth and shows the user how its made and the shots required to get the smooth rotations.
It was crucial that I had a time line in place to keep me in check that I can try my best to stick to in between work, other subjects and personal items like my Wedding and Honeymoon that was squeezed into this current semester and slightly hindered my initial time frames.
I needed to create a "character sheet" to think about the different items and aspects I wanted for the main character before delving too far into the next part of the game. It was important to have these details mapped out as it let me get the look and feel of what I wanted the inventory to start to look like.
Thanks for taking the time to read and visit my pixel game 2D ANIMATION rookies entry, please feel free to leave a comment and rate accordingly. Looking forward to continuing to work on this and maybe working with the right people to one day make it a fully working playable concept piece.