3D Creature Projects
This is a showcase of 2 projects i have completed. The first is a horror creature that i took through the high - low poly game pipeline. The second is a sculpt of Godzilla, composited in photoshop.
This is an original horror creature design I created based for my university honours project. The idea was to break down existing horror creatures and tropes in order to apply those elements to my own design. I created this project using Zbrush, Maya, Marmoset Toolbag 4 and Photoshop.
Below is some renders i created using Marmoset Toolbag 4's tools, along with a Marmoset Viewer file.
Textures:
Bright Renders and Wireframes:
Final Sculpt - 8.8Mil polygons
Zbrush Turntable:
Iteration:
This project is a sculpt from Zbrush that I composited in Photoshop.
It was a practice project for university in which i researched new methods of detailing that i hadnt used before. The method i used allowed me to add lots of detail efficiently using a mix of SculptrisPro and DecimationMaster.
The final sculpt ended up at 1.2mil Polygons after decimation.
Example of workflow:
Zbrush Turntable:
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