"BACK ALLEY" and "SNOW"
Here are two projects created in Unreal Engine 5.1. The first project was developed as part of the course at SkyUp Academy, with the objective of recreating the mood depicted in a given reference. The second project was created immediately after the course with the aim of advance my understandig of Unreal
This project was my First Time using Unreal Engine.
During this module at SkyUp Academy, I had to recreate the mood of the reference (huleeb artwork).
main reference
Initially, I did blocking in Maya to understand the dimensions and proportions of the environment.
Then I transferred the finished buildings to Unreal, adding materials and assets from Quixel.
Matching lighting and fog was one of the most challenging point but I'm pretty content of the final result.
This, instead, is a personal project done after the course at SkyUp.
I found this artwork (Snow by 夜猫子进宅), I was inspired to recreate it in Unreal Engine and improve my knlowledge of it.
I used Quixel assets of snowy environments and rocks/canyons, modifying textures and adding snow to the material parameters.
Then I had the opportunity to delve into lighting and particle effects as snow and smoke
Comments (1)