Dust in the Wind
A collaborative effort between several artist, aiming to create a striking scene of a fallen civilization in a great desert. Utilization of Quixel Megascans throughout project.
This was a 3rd year university project headed by Escape Studios.
With a 10 week timeline, we were tasked to create a sprawling environment with emphasis on cinematic elements and huge vistas with areas of high interest and story telling.
We decided to create a desert scene, with the player looking out over a dead civilization, once grand but now gone due both to the intense storms in the area, and other factors they player does not know.
This project was a collaboration between multiple artists to create the overall environment.
I worked as lead material artist, tech artist and environment artist. We took heavy inspiration from Assassin's Creed Origins when creating this project, so I kept that very much in mind when working with the materials.
We were allowed to utilize Quixel Megascans throughout this project, and did so, however original work is till present within the project.
Roles:
Art Director/ Environment Artist: https://www.therookies.co/u/enoring
Environment/ Prop Artist: https://www.therookies.co/u/TrinityLi
Environment/ Foliage Artist: https://www.therookies.co/u/JoeNewton
Environment Artist: https://www.therookies.co/u/reecemccarthy
VFX Artist: https://www.therookies.co/u/PiotrCzternasty
Prop Artist: https://www.therookies.co/u/BlagovestDonev
Lighting Artist: https://www.therookies.co/u/MDKartal
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