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Environment, props and modularity
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Environment, props and modularity

Emma Palmér
by Emmzy on 26 May 2023 for Rookie Awards 2023

Here are the more game-related projects I have worked on. Most are stylized and optimized for game engines and are the result of assignments from my current education. Though my studies are focused on product visualization, I often take the free assignments to focus on game art, since I found it to be a passion of mine

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Fantasy Forest Lodging

For my exam project, I decided to focus on a new way of thinking when modelling in 3D, which revolved around making modular assets.  This was something I had never done before, but I wanted to challenge myself with the way I thought when modelling, also learning to use new techniques and programs in the process.
This came in the form of a building, where I also looked deeper into the full process of making environments, especially focusing on shaders and foliage. 
At the bottom are also examples of how the models work as modular assets.

A majority of the assets are low poly and optimized for a game environment, with a few exceptions such as the trees and rocks which were quickly made using generators in Houdini.
The lighting setup, which uses Unreal's Lumen, is also on the heavier side, though since I presented everything in the form of renders, performance mattered less. 
As the deadline for the project arrived, I am still aware of a few things I would like to improve on, especially in terms of the shaders and particles, but am overall happy with how the project turned out.

The models were created in Maya, textured in Substance Painter and Designer and rendered in Unreal Engine.

Shinto Shrine

This is a project from last year where I decided to make a stylised, game ready model. The big focus went into working with normal maps and creating curved normals for sharp edges. It was also a chance to experiment with styles in Substance designer

The shrine is based on actual Japanese shrines, with inspiration taken from games such as Sekiro and Nioh
This project was also used as a base when working on my exam project.

The models were created in Maya, textured in Substance Painter and rendered in Unreal Engine.

It is divided into a shrine, a coin chest and a lantern.

Radio Daze

Another project from last year, this was from an assignment where we needed to recreate an image. This project focused more on modelling, textures and work in Nuke, rather than optimizing the model and how it was built.
the second image shows how it looked directly from the render, and the top image is after work in Nuke and Photoshop.

It was built using 3DS Max, textured in Substance Painter, rendered with Vray and edited with both Nuke and Photoshop.


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