Rookies Award 2023 | Sim Jia Qi - 3D Game Art Showcase
Works that I have done in my one-year course of 3D Game Art in 3dsense Media School Singapore.
Character
Overview
Concept Art
This is the first model I made for my Term 2 assignment at 3dsense Media School.
The concept art is provided through the courtesy of Shumolly.
Static Turntable
Beauty Renders in Marmoset
Head close up renders
Character Presentation
Character texture in 2048 x 2048 map, wireframe of UV & hair atlas map.
Textures is done in Adobe Substance Painter | UV is done in Maya | Hair atlas are done in Hair Strand Designer
Render > Retopo
ZBrush
ZBrush Head Model
ZBrush Full Body Model
Final Thoughts...
Overall, the project was fun but tiring. I got to learn more than 8 different softwares to make one model in a span of 4 months. There were many challenging aspects but the one I find most difficult is to have enough patience to make hair cuts for the character and make sure that all model parts were nicely aligned with each other with no overlaps or floating objects.
I did not expect 3D to be a meticulous and tedious task. But after braving through it, the outcome is rewarding and satisfying.
Environment
Concept Art
This is the first environment I made for my Term 3 assignment at 3dsense Media School.
The concept art is provided through the courtesy of Chen.
Fly Through Shots
Still shots
Render Passes
Assets Showcase
Decals
Wall decal
Flower cards
Roof Decal
Final Thoughts...
To my surprise, I enjoyed crafting the environment more compared to character even though I liked character modelling. I loved making the lantern and plants the most.
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