Rookie Awards 2024 - Open for Entries!
3D Modeling and Sculpting Artworks
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3D Modeling and Sculpting Artworks

Andrea Gianuzzo
by andreagianuzzo3d on 26 May 2023 for Rookie Awards 2023

Hello the Rookies This is my entry to the Awards of 2023. This is a collection of my best artworks of modeling and sculpting since my CGI masterclass at Skyup Academy to now.

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This is the first project of photorealism realized at Skyup Academy.
This is the Righteous Bison from Doctor Grordbort by Wetaworkshop.
In this project  the hard part was to replicate the exact shape of  all the components and the realism of the materials in the texturing phase.
It was very funny to ricreate those materials and the little damages due by time and  use.

This is the set of references that I followed to relize this model.

Some interesting views of the  Texture maps

Some technical viewports for UV, Hypershade and Texturing and Illumination.

Textures Painting realized in Adobe Substance 3D Painter.



Here there is a project assigned me during the sculpting module  at Skyup Academy.
This is the Daigon Warrior by Rafiz Kusin.
This project was very funny and hard to replicate,in particular for what concerns the anatomy of the character.
This model was fully realized in ZBrush

Here there are some different views.

 This is the reference set that I used to realize the character.

Some images of the creation process.

This is my Eva 00 from Neon Genesis Evangelion Anima.

I've tried to replicate the concept of Ikuto Yamashita, that is visible in books of Anima edition.

This is a model suitable for Games and Videos, realized in Maya ,Substance 3D Painter and Rendered in V-Ray.

The modeling process was quite difficult as there are few images of this specific model, but the generic material of Evangelion  was sufficent  to recover the main shapes from different models of the same Evangelion.

Another hard process was, the interpretation of the materials because the translation in a  realistic look from an anime is pretty long and difficult, but funny.

Here there are the references that I've used for the creation process of the model.

Some screenshots of the modeling process and the technical viewports


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