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Good Soup
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Good Soup

by Anand11, Rohnak, and jayzz on 22 May 2023 for Rookie Awards 2023

An angry old man finds himself at war with a can of soup. He’s really made a meal of this one.

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Good Soup

Good Soup is a short film created by Third Year Animation students at Escape Studios using Maya, Substance Painter, and Unreal Engine. It follows the increasingly chaotic escapades of grumpy British septuagenarian Mr Green as he tries to open a stubborn can of soup. The hungrier he gets, the more desperate the measures. Will he stop at nothing for the sweet taste of preserved tomato?

Our Team

Jessa Timog-Santiago

Director, Story/Concept, Animator, Production Design, Render Wrangler

Iulineia Filip

Producer, Animator, Motion Graphics

Juliana Aczel

Art Director, Storyboard Artist, Concept Artist, Animator

Victoria Stoykova

Lead Animator, Storyboard Artist, Prop Rigging, Groom, Colour Scripts

Alex Maynard

CG Supervisor, Animator, Layout Artist, Render Wrangler

Rohnak Sharma

Assistant Director, Editor, Animator, Sound Design

Meah Materego-Wardeck

Lighting Artist, Animator

Anand Sembhi

Layout Artist, Animator

Danish Adeem

Modelling Artist, Texture Artist, Animator

Pre-Production

We used an existing rig, Mr Miles by Alorema Rigs, but this was modified heavily to suit our film. Our Groom Artist created multiple levels of disheveled hair to show the progressive damage he causes to himself. Our props were textured in Substance Painter and rigged by our team except for the nunchuck. We created a low-poly "Proxy" version of the rig to allow animation to playback smoothly in Maya. This animation was then transferred to high-quality geometry to be exported to Unreal Engine. Meanwhile, our Storyboard Artist and Editor worked out the specific timings of shots via animatics. A lot of iterations were explored, but our team settled on the version below.

Production

Using Maya, we animated our proxy environment in a low-poly version of our set. We created lots of live-action reference, which informed our animation. During this phase, animators regularly submitted alembic cache data to our director, lighting artist and render wranglers so that we could build and update our Unreal Engine scene.


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