Rookie Awards 2024 - Open for Entries!
Gregory BOUZID - DEMO REEL 2023
Share  

Gregory BOUZID - DEMO REEL 2023

Gregory Bouzid
by gbouzid on 31 May 2023 for Rookie Awards 2023

Hi, this is my first ever Demo Reel, hope you will enjoy it.

5 206 0
Round of applause for our sponsors

Hi, I am happy to present to you my first ever demoreel, These are projects I worked on between early 2021 and today.

Hope you will like it !


This year my objective was to widen my range of skills (especially using Houdini) but also to be a better texturing/shading and lighting artist. All the projects below helped improve in all these domains.

Basiliscus Plumifrons  " Jesus Lizard "


This project was about making a realistic small animal or insect, the one that inspired me the most was the Basiliscus Plumifrons more known as Jesus Lizard. He can walk on water ! What more do you want ?!


I made this lizard from scratch with the help of photo references starting by a base sculpt then a retopology, I created a more accurate shape by sculpting the details and features of it's body. To conserve these i had to convert the different level of details to either Vectorial Displace or Bump maps.

Seize The Pay - Zapping ESMA

Aquarium FX


This year we got the opportunity to team up with coworkers to make a 30 second movie, that would later be integrated in a zapping along with all the movies from the promotion. The movie was directed and realized by @Matteo DURAND, @Jules NOUVELOT-GIRON, @Alphonse ANNEE, @Eva DUGUE, @Marama TATARATA and myself.

Our movie’s name was “Seize The Pay” and it was about a bailif seizing all the furniture of a student to pay his debt. No need to precise it was dark comedy and it was very fun to work on. At some point we needed the Bailif to break through an aquarium and seize the student’s goldfish that’s where i intervened.

All the simulations were done in houdini with the help of vellum fluid and rbd fractures, here is a little breakdown of the methods i used. We also used compositing on nuke to add water splashes on the lens with procedural tools.

The aquarium fx is composed of 3 different simulations combined: a rbd simulation where I used a glass type preset for the fracture to happen (i used the hand of our character as the collider), a vellum fluid for the content of the water tank that is emptied as the aquarium is leaking, and another vellum fluid one to simulate the leak itself coming out of the tank.

For the water level to lower i used a boolean on the water mesh in order to dig the water level. The mesh used for that is a box with an animated mountain noise applied so it could look like the surface is organic and realistic.

Seize The Pay - Lookdev and Texturing

I did not only do FX  and compositing on Seize The Pay, here are a few props and a character, named Timoter Crous, I modeled and textured for the movie .

Facade - Crashed Zeppelin

This project was about creating an environment or a building where a character could interact with it’s elements. The theme was free and since i enjoy steampunk content i tried to match the style with this crashed Zeppelin.

Initially it wasn’t meant to be crashed but i figured it was a bit more interesting than just the zeppelin standing there on top of the mountain. I first sketched different shapes then chose to cut it in half.

All the modeling part was done on maya, the texturing in mari and the shading/ rendering with renderman.

Hungarian Parliament - Országház

To train myself using Houdini and a bit in procedural modeling I have attempted to make one of my favourite gothic buildings in the world, the hungarian parliament. It was the first time I really tried modeling with Houdini so I was discovering the nodes at my rythm but it has given me confidence in the process.

The main challenge was obviously the size but also the disparity of the different aisles and the diversity of the gothic decorations on each part of the building. The building is truly a masterpiece it would be almost impossible to mimic accurately every single sculpture and carvings in 3D. So I tried to simplify everything by using simple shapes that would look good from afar mostly.

Here is a little screenshot of my tree but don't zoom too much you might get a headache. I was surprised the scene wasn't that heavy it might be because I reused a lot of the base primitives I made as modules to create new ones.

Thank you for reading this far ! I hope you enjoyed some of the projects I did and wish you a great day.


Comments (0)

This project doesn't have any comments yet.