Candy Valley
"Candy Valley" is a first-person video game that presents players with a thoughtful exploration journey of confronting anxiety while rescuing the village chief.
Candy Valley
Candy Valley was once a thriving village, teeming with life and vitality. In order to maintain its tranquility, the village was governed by a chief with the authority able to help manage any issues that arose among the villagers. Unfortunately, a fateful day arrived when the village chief fell gravely ill and lapsed into a coma. Despite the best efforts of the villagers to revive her, their attempts proved futile, and they were unable to rouse her from her unconscious state. As a result of this tragic event, many of the villagers opted to relocate, leaving a very small amount of villagers living in this village.
The players take the role of Wu, a former employee who resigned due to inadequate remuneration and is currently searching for alternative employment opportunities. Despite devoting considerable time to his job search, he has been unsuccessful in securing any job offers. All the interviews ended up with poor communication and easy panic. Besides, he has been unable to spend much time with his family. He often feels disheartened by his job search. On a typical day, he departs for looking work early and returns late to his rented dorm in the evening. One day, while taking on a train, he is mysteriously transported to an unfamiliar realm. He came to Candy Valley
In order to return to his own world, Wu must undertake a journey to rescue the village chief, who possesses the power to facilitate his return. Along the way, He will face a multitude of challenges that demand his assistance to overcome, and he will acquire essential items that aid in saving the chief. Wu will also learn valuable lessons that are beneficial to his own life.
Player Experience
Game environment
Here are some captures showcasing the game's scene environments.
Lighting
The lighting scheme I have selected aims to accentuate every object present within the game scene, providing a heightened emphasis on their visual prominence. Furthermore, I opted for a temperature bias that leans towards the warmer end of the color spectrum, specifically favoring shades of red to impart a sense of inviting warmth, enriching the overall ambiance and deepening the immersive experience within the candy village.Color Scheme
By utilizing pastel hues and soft tones, the overall atmosphere will convey a lighthearted and playful mood, creating an immersive environment of a candy village.
Foliage
Showcase a variety of foliage in the game scene.
Characters Design
Props
These are the props that interact with player
The Process
The workflow commences with several stages which start by drawing out the level layout and creating white boxing to see the desired outcomes. After that, creating a terrain model in Blender to establish approximate dimensions for the game world. Simultaneously, the first-person character is imported to examine its interaction with the environment. Subsequently, the crafted models are transferred to Unity, where adjustments are made to placement, color, and lighting, ensuring an optimized and cohesive visual experience within the Unity engine.
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