Raghav Verma | Environment/ Prop Artist
Hi ! I'm Raghav. I'm 19 and I'm from India. I hereby present to you my 4 month journey of learning Game Art from Think Tank Training Centre ! Environments and Props fascinate me, and to create something which does not exist truly makes me wonder. I hope you like my works and I can't wait to learn more !
Magical Runic Temple - UE5 Game Environment
A Real time Project where I focused on Trim Sheet workflow to refine my skills. Everything in the project is made by me including all the Foliage and Niagara Particle Effects. Modularity as always was also the main focus of my project to have the best flexibility as possible.
Material Showcase
These Tileable materials are very Flexible since they were made in Designer from scratch. The TrimSheet Materials at the Bottom were made using Maya and Zbrush offering countless ways of using them with different Variations.
Modular Medieval Village Project
Real Time Project focused on Modularity. Every part of these buildings are Modular and a single Kit was used to make this whole Village !
TonyBoy Gun - Game Ready Hero Prop
I made and Optimised a Gun for the first time. I learnt a lot about Guns while doing this project thanks to my American friend. It was super fun to optimize guns and get the optimal PolyCount which for my gun is 60k (Target 80k). I absolutely loved the Texturing Process on this Gun and the results were pretty promising !
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