ESMA 3rd student works
Hi ! I am pleased to share with you my projects of my school years at ESMA. I would love to focus on texturing, lookdev, modeling or compositing later.
THE DIGITAL DOUBLE - all aspects
The Digital Double was the longest project I did in school. I worked for 16 weeks, both in class and at home, in order to achieve the most realistic result possible, using the textures from TexturingXYZ. I did all the aspects of this project and it made me learn a lot about how the human face works and to practice a lot of groom.
I used Agisoft Photoscan, R3DS Wrap, Autodesk Maya, Pixar Renderman, Mudbox, Substance Painter, Mari, Photoshop, XGen and NukeX.
We used Agisoft Photoscan to create a base model of our faces. After that I had to model and sculpt in order to make it look exactly like my face, principally the eyes, nose, lips and ears.
Here is the Displace render / albedo / final render
An another render with long hair ; couldn't decide !
THE FACADE - all aspects
Here is the Facade project ! We had to invent a complete "facade" (a small house, a shop etc) in the graphic style we wanted. I invented this star shop and the whole story that goes with it.
Lookdev
Ambiant Occlusion
Compositing Breakdowns
MUSHROOM - all aspects except concept
This was a personal project I did during my free time, based in the amazing concept art of Yann de Preval.
I used Autodesk Maya, Zbrush, Pixar Renderman, Photoshop, Substance Painter and NukeX.
AO
I hope you enjoy the projects I showed you. If you're eager to see more, you can always visit my Art Station : juliettegillespayart.artstation.com
Thanks you for watching !
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