Retro Semi-Steampunk Weapons
Three (+1 extra) weapons made for a project based on Unreal Engine's "Lyra".
The project also had Unreal Engine's "Lyra" project as a base, and this is reflected in the main shape of the weapons.
Weapon 1: Pistol
The pistol has Bloodborne's "Evelyn" firearm as a base. However, the final model was modified to be more similar to current pistols, having a magazine inside the grip and an internal cannon, both animated inside Unreal Engine.
Weapon 2: Shotgun
The shotgun has Bloodborne's "Hunter Blunderbuss" firearm as a base. As the pistol, the final model received changes to better fit the skeleton from Lyra's shotgun. To do so, a copper "magazine" was added at the bottom of the weapon, and it is also animated in Unreal Engine.
Weapon 3: Rifle
The rifle has Bloodborne's "Ludwig's Rifle" firearm as a base (although the first weapon that was thought to be implemented was the "Piercing Rifle", from the same game). To adapt to the general aethetic of the project (and the weapon's skeleton), a magazine was added, a grip was generated "bending" the part closest to the player when holding it and a scope and a copper tube were added.
Extra: Bottle
Made as a bonus for the project, it replaces Lyra's grenade. I used as a reference a mix of molotov cocktails and magic potions to do the trick.
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