3D Modeling - Guitarist,Kaya / Ford Mustang 1968
3D Modeling [Guitarist,Kaya] 3D real character , I used Unreal Engine 4 metahuman and zbrush, malvelous desinger Texture : substance 3d painter render : Anorld [Ford Mustang 1968] Hardsurface modeling Texture : substance 3d painter render : V-ray
Hello, I am Eunsol Kim, dreaming of becoming a 3D character modeler.
Guitarist,Kaya
I made a real character for the first time. The concept is the guitarist of Popunk band. I enjoyed the process of styling and making costumes the most. Thank you for reviewing it. I'm sorry I didn't fully reproduce Kaya sodelario's beauty, but I'll continue to study facial anatomy and become a modeler who can create more sensuous shapes.
Ford Mustang 1968 Bullitt
This is the Ford Mustang 1968 model. Through this work, I learned the joy of shading with V-rays for the first time. I tried to express the car flakes. It helped me understand PBR a lot. I'd like to make a version with a bit more of Dirt and Weathering afterwards.
Thank you for watching !
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