Graduate 3D Environments
These are some of the projects I have made over the final year of my university course. I wanted to focus on real-time enviornments, so all of these environments were made for Unreal Engine.
Container Garden
Real-time environment scene made for my Portfolio Project at GCU. My aim was to create a garden area that shows contrast between a wild garden and an abandoned urban area. The vegetation is from Twinmotion and Quixel Bridge. All other assets are my work.
Industrial Loft
As part of a group work project we created a realistic architectural visualisation. The brief was to make a one bedroom apartment for a new development and incorporate some interactive elements as well. My main responsibilities were creating the exterior and building frame, the bathroom, making the interactive elements, helping with texturing, and lighting. There are some sourced assets such as the bike, washing machine, small decor items and foliage. These are from CGTarder, Twinmotion and Quixel Bridge.
Blade Runner Bar
This environment is a reimagination of Bladerunner's Snake pit Bar, based on the concept art of Syd Mead. I decided to mix the Cyberpunk visuals with and older Art Deco building, to suggest a history to the place. My aim was to learn more about working in a realistic style and try to create an environment that could fit within a current RPG game. The project was made both for the Search For A Star Challenge and my university module on 3D Visualisation.
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