The Next Generation
This was my first project where I was trying to learn the pipeline for game ready modelling with low topology, previously I had only used ZBrush so I had a lot of new software to learn to get this image. Modelling(Maya + ZBrush), UV(maya), Bake(toolbag4), Textures(substance painter) lighting and Rendered (Marmoset).
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Round of applause for our sponsors
Before going into substance I did some quick ideation of possible colour variations
This is the humble little sketch that started this project.
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