BrownieCam Made by Kodak London
I was inspired to see this asset's real video on YouTube. Later, I planned to make it in 3D version. I worked on this asset as a Texture & look-dev Artist. But, I made this model myself. I took some references and matched the camera as references. After that, I completed to my model and did UVSin multiple UDIM. For t
I worked on this asset as a Texture & look-dev Artist. But, I made this model myself. I took some references and matched the camera as references. After that, I completed to my model and did UVSin multiple UDIM. For this asset, I used Mari, Substance Painter, & Photoshop for texturing. I made base color, Roughness, Normal, Metalness, Height, and Displacement maps. However, I exported ID maps for shader purpose. I did lookdev in Arnold Maya. In Maya, I used AiLayer Shader and AiStandardSurface. Even I gave extra details on the leather part. In the ref, Leather isn't broken. But, I given some areas broken leather. On the broken areas, I added sponge texture details including SS.
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