The Window Concept & The Jellyfish's Laboratory - Unreal Engine 5
The Window Concept is my first project rendered with Path Tracing on Unreal Engine. It vas very instructive and a good opportunity to discover SpeedTree. Hope you like it !
The Window Concept - Unreal Engine 5
My first project rendered with Path Tracing on Unreal Engine. This project is made with Maya, Blender, Substance Painter, Unreal Engine and Speedtree. It vas very instructive and a good opportunity to discover SpeedTree. Hope you like it !
The process.
The foliages are made with Maya, Blender & SpeedTree.
The Jellyfish's Laboratory - Unreal Engine 5
This time i decided to create a dark and bio-punk atmosphere in a laboratory. This project is made with Maya, Substance Painter, Unreal Engine and Nuke. It was a very good opportunity to work my lighting in dark place and create some little VFX with Niagara. Also, i could work most of the compositing with the postprocess in Unreal Engine. I did a little of Nuke for the tiny details. I really liked to work on a different ambience !
At first, I wanted to keep a luminous atmosphere similar to neon lights and screens. Then I chose to add a jellyfish to incorporate a strange and mysterious creature into the scene. The location of the sequence is an abandoned laboratory. For the color palette I used green and yellow tones to recall the BioPunk universe.
Before and after compositing. For this phase of compositing I added a depth of field, animated a glow on the stage lights, contrasted my shadows and desaturated my colors.
The modeling is inspired by the appearance of the laboratory in "Life Hutch". I modeled variants computers, screens, plates, cables, boxes, as well as pipes to create a natural mess. The texturing was done in Substance Painter. the Roughness, Metalness and Normal have been readjusted when I integrate the assets on Unreal Engine. So that the laboratory looks abandoned I brought many Roughness and dust variations on surfaces to bring out moisture and chemical liquids that could have emptied onto the ground.
The dominant colors of the elements are gray and dark green. The piece is mainly composed of metal surface and the rest is translucent/transparent (Jellyfish, aquarium glass.)
The process.
The screens glitch has been made with a shader under Unreal Engine 5. The idea is to generate 3 bands of different sizes and scroll them to different speeds. Then the bands are merged with a uniform color. The set is emissive controlled. The bubbles in the aquariums as well as sparks are Niagara particles System. The sparks are configured in order to activate randomly in the scene.
Computer material based on Michael Tiedtke' Shader.
Comments (0)
This project doesn't have any comments yet.