Elf woman
Glad to show you all character I maded on last time. I chose the concept by Sungryun Park, because I thought it was quite challenging for me and I liked it a lot. A lot of work has been done and I see how my level is growing, but I'm not going to stop for a second and will continue to improve my skills. ;)
This work shows my current level of skill. When I did it, I gave it my all.
Textured in Substance Painter. Rendered in Marmoset Toolbag. Hope you like it!
Some different close-up passes
Full Quality - Albedo - Roughness
Close-up portrait, different light setup and passes again ;)
Full Quality - Albedo - Roughness
Turntable
Zbrush high poly
Poly wireframe. I did retopology in Maya and Zremesher/Zmodeler.
The entire character with prop is 100k polygons not including hair.
I decided to use XGen to create the hairs through the guides and then converted XGen primitives to polygons. To render them in marmoset toolbag.
I also used Marvelous Designer/CLO to create a basic form of clothing, which I then refined in Zbrush.
Concept by Sungryun Park: https://www.artstation.com/artwork/n52z1
Comments (1)