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Captain Jack Sparrow
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Captain Jack Sparrow

Moho Parsayan
by mohoParsayan on 5 May 2023 for Rookie Awards 2023

I am honoured to send two pieces of my recent personal work I make to you.

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Captain Jack Sparrow

This is the Captain Jack Sparrow likeness project I did recently. I was responsible for 3d modelling in Maya and Zbrush, texturing in Mari and substance painter, grooming in Xgen and look dev, and rendering in Maya Vray.

3d modelling start in Maya on the base geometry I made and sends it to Zbrush and sculpt on it at a low level to get primarily shape base reference. Then use Zwrap to primary re-topo and then make high poly on it for wrinkles and pores. also, many times back and forward between Maya and Zbrush then use Maya deformer to match changes until getting the final touch.

Break down of face Clay-wireframe, displacement and bump, specular and diffuse.  

For skin, I used the texture XYZ layer in Mari and bring them on Zbrush and complete some exaggeration and exported displacement from it.

Also for texturing, I use Mari and layer texture XYZ with many twists to get the best result I need. And render it in Vray with VrayAiSurface. 

Most of texturing was completed in Mari such as fabrics and skins and guns and a few of them were in the substance painter, too.

Some detail of my workflow on this project contains reference board, UVs and Materials.

Double-Barrel Breech-Loading Pinfire Shotgun

This is a 3D modelling and texturing Hard surface modelling inspiration based on the Double-Barrel Breech-Loading Pinfire Shotgun that is in the Museum of metropolitan new york.

I was responsible for 3d modelling in Maya and Zbrush, texturing in Mari and substance painter and look dev, and rendering in Maya Vray.

My Job at this work was modelling geometry in Maya and exporting to Zbrush to create engraving and export as displacement file. I used Mari for texturing. For creating some maps like AO, curvature, and cavity, I used Mari substance painter and ZBrush.

for finalized work such as look dev, Lighting, and rendering I used Maya and V-Ray.

One of the challenges for me was how to create a wood texture with procedural nodes to be most same as real and also create engraving in ZBrush based on the use main photo of the shotgun.

All of the carvings were done in Zbrush and exported as a displacement map to render in Maya.


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