Desk Jockey
After exploring the terrors of body horror, liminal space and creepy creatures, we come to realise that the true horror is every-day office life.
Overview:
A boy has found himself lost in a recently abandoned office building and must find his way out. The office itself is caught in an unexplained dimensional anomaly and reality is coming apart at the seams. As the boy explores deeper into the office it becomes apparent that its layout has become completely nonsensical and dimensionally impossible. Going further sees the environment and architecture itself begin to contort and twist. Amorphous, featureless creatures appear out of the walls and furniture, although it is unclear what their motive is.
This is a game cinematic project for Unreal Engine 5
Core team:
Dan Herbert - Character Artist, Concept Artist
J. Frances Briffett - Environment Artist
Freelancers:
Keelin Henley - Rigging Artist
Lloyd Hickman - Animator
Anna Biddulph-Davies - Creature Artist
Harley Hunt - Illustrator
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