3D Environment and Asset art collection
Calle Del Riccio - UE4 started as a school project however finished in my spare time. Torture Plank was to experiment with photogrammetry combining with sculpting. Remnants in the Sand was a student game project. Máté Válent did lighting/texturing, Celine van der Knaap made the blockout models.
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Calle Del Riccio - Venice UE4
3 Materials blended by RGB vertex channels.
Grunge is world aligned to avoid repetition and painted in with the alpha vertex channel.
Torture Plank
Raw scans from plank ends, done with my phone and Autodesk ReCap
Cleaned it up by making it solid and smoothing the sides. This allowed for a smooth transition with the middle part of the planks.
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