Niklas Wolff - VFX Entry 2023
Hi there! I am happy to share two of my projects with you. A realistic creature and a matte painting shot. Hope you enjoy them!
CREATURE PROJECT
I created this creature as part of a student exchange to the Animation Workshop. I built the entire asset, starting with the concept all the way to comping the final images. This was a great learning experience, because we had some amazing mentors who gave us feedback and taught us a lot throughout the entire project. I learned Maya and Mari from scratch and got to refresh my ZBrush and VRay skills as well.
Special Thanks to our mentors: Kim Strandli, Daniele Orsetti, Brynn Metheney and Josh Parks
UDIM Layout
Mari Node Setup
Software used:
Sculpting: Zbrush
Hardsurface Modeling: Blender
Texturing: Mari for organic textures and projection of TexturingXYZ displacement maps, Substance Designer for generating some additional maps, Substance Painter for texturing hardsurface parts
Lookdev, Lighting & Rendering: Maya with Vray
Compositing: Nuke
Dystopian City Matte Painting
I did this shot as part of a Nuke compositing class. The goal was to practice matte painting setups and 3D workflows in Nuke.
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The buildings were all created from photo textures in Blender and then rendered as still images. I then placed and tweaked all the elements in Nuke. For the character I used a model and animation from mixamo.
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